Updated: Feb 4, 2020
In many games it is difficult to keep track of who you are allied with and who you are not. Mistakes happen, tempers flare and, let’s face it, every alliance has a couple of idiots that will attack anything that appears alive.
While we cannot help you eliminate the idiots in your alliance (after all, you invited them in at some point!), we can help to simplify life and make the entire alliance process more intuitive and enjoyable.
In Darklin Wars we have three types of treaties that you may sign with another alliance; non-aggression pacts, submission treaties, and family alliances. Each one provides a different set of benefits.
Non-aggression Pact (NAP)
Castles that are part of an alliance in a non-aggression pact are clearly labeled with their castle names in blue. While they may still be attacked, a warning will be given first that there is a NAP in place between your alliances and the attacker will have to confirm their intent to break the treaty. Once an attack has been made, the entire alliance will be notified that the treaty has been broken and who broke the treaty.
This is an ideal treaty when you are looking for the protection of a larger or more powerful alliance. It is a much more complicated arrangement than either Family pacts or NAPs. In an SA, the master alliance is taking in the sub alliance as an extension of itself. The sub-alliance will be required to tithe to the master alliance, at a minimum rate of 10% and maximum rate of 50% of the elemental energy farmed. In return they get assured that no attacks are possible between the two alliances and the master alliance is able to directly reinforce its sub-alliances. There is no limit to the number of sub-alliances an alliance may have.
A family alliance is unique in that each alliance is peaceful with each other and no attacks are possible, but direct reinforcement is not allowed and tithing is not a part of the arrangement. In addition, Family alliances share mapping information with one another automatically, use the same alliance chat (but not same leader chat), and may also rally with one another.
Alliance Merge Tools
We will be implementing “alliance merges” as part of our diplomacy package. This will allow alliance leaders to easily perform merges with one another, designating which castles wind up in each alliance without having to make individual players switch alliances.